Mateusz Parfienczyk

Generate a hex-tile map. Alter generation parameters through the UI.
Platformer, parkour game. Trapped in a dungeon, you have to survive and utilise the dungeon's features to progress.
Artefact focused on achieving the classic item, RPG inventory system. Project focused on UI and UX.
Role Playing
Food preparation game. My responsibility have been the reputation controller as well as character controller mechanics.
Procedurally generated scene with emphasis on turn based combat.